person
Simon Rozner
Principal Game Designer
Designer of exceptional experiences. Ex-Lionhead, ex-Ubisoft, ex-Rovio, ex-Mainframe. Systems, RPG and Economy Design, Unreal C++, Multiplayer and MMO Design Game design and production consultant. I Currently work at Remedy Entertainment leading the gameplay design department.
I was born in Thun and have moved across there world from the UK, USA, Japan, Singapore and now Finland to work in Video Games. Currently shipped CONTROL Resonant.
Looking to collaborate on
Helping studios reach their best potential in design of world class entertainment while running a sustainable production studio. If you need an advisor or a board member, help with training or simply someone to bounce your ideas off, please reach out!
Preferred contact
E-mail, Discord
I am a Swiss game developer with over 25 years of experience in developing Action and RPG titles across multiplayer in particular MOO, and single-player formats.
I was fortunate to work on passion projects as well as taking risks of highly experimental projects. Some even saw the light of day, such as Black & White, Battle Bay, Pax Dei and Control Franchise.
Improving my craft and improving together with my team is what drives me so we can bring world class entertainment to players.